//------------------------------------------------------------------------------
//
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.11.2
// from Assets/Settings/Input/PlayerInputActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
namespace Script.Gameplay.Input
{
public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @PlayerInputActions()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""PlayerInputActions"",
""maps"": [
{
""name"": ""Player"",
""id"": ""c76c22e9-2e4a-4535-bf00-ee32c0071ec4"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Value"",
""id"": ""cba876cd-5594-42ac-a4b0-2f2ed0f0e120"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Look"",
""type"": ""Value"",
""id"": ""e288a319-23aa-463c-bd94-e6a00eec4e3b"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""850284f0-b2d8-412c-9970-c1a7256e29de"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Interact"",
""type"": ""Button"",
""id"": ""b405cb77-699f-4558-831a-c6c12a5c0300"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Pause"",
""type"": ""Button"",
""id"": ""822c2284-94e3-4636-894c-adfe85ac467d"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""SwitchWatchMode"",
""type"": ""Button"",
""id"": ""73ffcbfd-15ae-4580-99c4-d7d06ff13bb6"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Edit"",
""type"": ""Button"",
""id"": ""20a9157a-918b-42f1-80b1-9e014426068e"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Connect"",
""type"": ""Button"",
""id"": ""8600cc5b-8ea6-421a-a0f8-11237b50721f"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""SetOutput"",
""type"": ""Button"",
""id"": ""c4b0a3bb-49d9-44fe-b302-9ee2b657481a"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""SetInput"",
""type"": ""Button"",
""id"": ""fdd72692-b6cc-48ee-af6f-03ffabf29853"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""CutLine"",
""type"": ""Button"",
""id"": ""bf20e378-b5e0-4749-90b7-fc2aa09bd5c9"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""d7c34f0b-b18e-4498-8d3e-1bdec4cb355d"",
""path"": ""/delta"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Look"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": ""2D Vector"",
""id"": ""132c4a80-d02d-43c4-bf7b-8e0ff43a44de"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""a4d4ec38-2560-46b0-b57b-d9ea0f35d701"",
""path"": ""/w"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""f1c59ea2-0648-4f49-8cfb-d566be529303"",
""path"": ""/s"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""529b3ae4-cbf4-412c-a783-5bf62c57de72"",
""path"": ""/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""57ddd6bd-cbf7-4cfb-98d3-5b4458a21562"",
""path"": ""/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""b6a61d59-edf3-4759-8791-8967ffa1e187"",
""path"": ""/space"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""c7bb1d3e-20de-4ff9-96fc-bfc70ca54e20"",
""path"": ""/f"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Interact"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""943ba523-b024-410e-a250-735a5ffdf786"",
""path"": ""/escape"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Pause"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""47af0242-9835-4b1a-82c8-e3fc32489870"",
""path"": ""/tab"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""SwitchWatchMode"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""9e9bf8ec-8b3e-4230-a10c-ae874395711a"",
""path"": ""/e"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Edit"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""1c0b4a38-f715-4171-9f41-95afccb50e0f"",
""path"": ""/c"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Connect"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""86108527-eb72-48d4-99cf-b1135b9b85f1"",
""path"": ""/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""SetOutput"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""1bb29430-c526-48c4-92c8-ef5e44639a7c"",
""path"": ""/rightButton"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""SetInput"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""53d79cef-a048-4b85-8078-03fcfeb79182"",
""path"": ""/x"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CutLine"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true);
m_Player_Pause = m_Player.FindAction("Pause", throwIfNotFound: true);
m_Player_SwitchWatchMode = m_Player.FindAction("SwitchWatchMode", throwIfNotFound: true);
m_Player_Edit = m_Player.FindAction("Edit", throwIfNotFound: true);
m_Player_Connect = m_Player.FindAction("Connect", throwIfNotFound: true);
m_Player_SetOutput = m_Player.FindAction("SetOutput", throwIfNotFound: true);
m_Player_SetInput = m_Player.FindAction("SetInput", throwIfNotFound: true);
m_Player_CutLine = m_Player.FindAction("CutLine", throwIfNotFound: true);
}
~@PlayerInputActions()
{
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerInputActions.Player.Disable() has not been called.");
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private List m_PlayerActionsCallbackInterfaces = new List();
private readonly InputAction m_Player_Move;
private readonly InputAction m_Player_Look;
private readonly InputAction m_Player_Jump;
private readonly InputAction m_Player_Interact;
private readonly InputAction m_Player_Pause;
private readonly InputAction m_Player_SwitchWatchMode;
private readonly InputAction m_Player_Edit;
private readonly InputAction m_Player_Connect;
private readonly InputAction m_Player_SetOutput;
private readonly InputAction m_Player_SetInput;
private readonly InputAction m_Player_CutLine;
public struct PlayerActions
{
private @PlayerInputActions m_Wrapper;
public PlayerActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Player_Move;
public InputAction @Look => m_Wrapper.m_Player_Look;
public InputAction @Jump => m_Wrapper.m_Player_Jump;
public InputAction @Interact => m_Wrapper.m_Player_Interact;
public InputAction @Pause => m_Wrapper.m_Player_Pause;
public InputAction @SwitchWatchMode => m_Wrapper.m_Player_SwitchWatchMode;
public InputAction @Edit => m_Wrapper.m_Player_Edit;
public InputAction @Connect => m_Wrapper.m_Player_Connect;
public InputAction @SetOutput => m_Wrapper.m_Player_SetOutput;
public InputAction @SetInput => m_Wrapper.m_Player_SetInput;
public InputAction @CutLine => m_Wrapper.m_Player_CutLine;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Look.started += instance.OnLook;
@Look.performed += instance.OnLook;
@Look.canceled += instance.OnLook;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
@Pause.started += instance.OnPause;
@Pause.performed += instance.OnPause;
@Pause.canceled += instance.OnPause;
@SwitchWatchMode.started += instance.OnSwitchWatchMode;
@SwitchWatchMode.performed += instance.OnSwitchWatchMode;
@SwitchWatchMode.canceled += instance.OnSwitchWatchMode;
@Edit.started += instance.OnEdit;
@Edit.performed += instance.OnEdit;
@Edit.canceled += instance.OnEdit;
@Connect.started += instance.OnConnect;
@Connect.performed += instance.OnConnect;
@Connect.canceled += instance.OnConnect;
@SetOutput.started += instance.OnSetOutput;
@SetOutput.performed += instance.OnSetOutput;
@SetOutput.canceled += instance.OnSetOutput;
@SetInput.started += instance.OnSetInput;
@SetInput.performed += instance.OnSetInput;
@SetInput.canceled += instance.OnSetInput;
@CutLine.started += instance.OnCutLine;
@CutLine.performed += instance.OnCutLine;
@CutLine.canceled += instance.OnCutLine;
}
private void UnregisterCallbacks(IPlayerActions instance)
{
@Move.started -= instance.OnMove;
@Move.performed -= instance.OnMove;
@Move.canceled -= instance.OnMove;
@Look.started -= instance.OnLook;
@Look.performed -= instance.OnLook;
@Look.canceled -= instance.OnLook;
@Jump.started -= instance.OnJump;
@Jump.performed -= instance.OnJump;
@Jump.canceled -= instance.OnJump;
@Interact.started -= instance.OnInteract;
@Interact.performed -= instance.OnInteract;
@Interact.canceled -= instance.OnInteract;
@Pause.started -= instance.OnPause;
@Pause.performed -= instance.OnPause;
@Pause.canceled -= instance.OnPause;
@SwitchWatchMode.started -= instance.OnSwitchWatchMode;
@SwitchWatchMode.performed -= instance.OnSwitchWatchMode;
@SwitchWatchMode.canceled -= instance.OnSwitchWatchMode;
@Edit.started -= instance.OnEdit;
@Edit.performed -= instance.OnEdit;
@Edit.canceled -= instance.OnEdit;
@Connect.started -= instance.OnConnect;
@Connect.performed -= instance.OnConnect;
@Connect.canceled -= instance.OnConnect;
@SetOutput.started -= instance.OnSetOutput;
@SetOutput.performed -= instance.OnSetOutput;
@SetOutput.canceled -= instance.OnSetOutput;
@SetInput.started -= instance.OnSetInput;
@SetInput.performed -= instance.OnSetInput;
@SetInput.canceled -= instance.OnSetInput;
@CutLine.started -= instance.OnCutLine;
@CutLine.performed -= instance.OnCutLine;
@CutLine.canceled -= instance.OnCutLine;
}
public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
public PlayerActions @Player => new PlayerActions(this);
public interface IPlayerActions
{
void OnMove(InputAction.CallbackContext context);
void OnLook(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
void OnPause(InputAction.CallbackContext context);
void OnSwitchWatchMode(InputAction.CallbackContext context);
void OnEdit(InputAction.CallbackContext context);
void OnConnect(InputAction.CallbackContext context);
void OnSetOutput(InputAction.CallbackContext context);
void OnSetInput(InputAction.CallbackContext context);
void OnCutLine(InputAction.CallbackContext context);
}
}
}