//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.11.2 // from Assets/Settings/Input/PlayerInputActions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; namespace Script.Gameplay.Input { public partial class @PlayerInputActions: IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @PlayerInputActions() { asset = InputActionAsset.FromJson(@"{ ""name"": ""PlayerInputActions"", ""maps"": [ { ""name"": ""Player"", ""id"": ""c76c22e9-2e4a-4535-bf00-ee32c0071ec4"", ""actions"": [ { ""name"": ""Move"", ""type"": ""Value"", ""id"": ""cba876cd-5594-42ac-a4b0-2f2ed0f0e120"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""Look"", ""type"": ""Value"", ""id"": ""e288a319-23aa-463c-bd94-e6a00eec4e3b"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""Jump"", ""type"": ""Button"", ""id"": ""850284f0-b2d8-412c-9970-c1a7256e29de"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Interact"", ""type"": ""Button"", ""id"": ""b405cb77-699f-4558-831a-c6c12a5c0300"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Pause"", ""type"": ""Button"", ""id"": ""822c2284-94e3-4636-894c-adfe85ac467d"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""SwitchWatchMode"", ""type"": ""Button"", ""id"": ""73ffcbfd-15ae-4580-99c4-d7d06ff13bb6"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Edit"", ""type"": ""Button"", ""id"": ""20a9157a-918b-42f1-80b1-9e014426068e"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Connect"", ""type"": ""Button"", ""id"": ""8600cc5b-8ea6-421a-a0f8-11237b50721f"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""SetOutput"", ""type"": ""Button"", ""id"": ""c4b0a3bb-49d9-44fe-b302-9ee2b657481a"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""SetInput"", ""type"": ""Button"", ""id"": ""fdd72692-b6cc-48ee-af6f-03ffabf29853"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""CutLine"", ""type"": ""Button"", ""id"": ""bf20e378-b5e0-4749-90b7-fc2aa09bd5c9"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""d7c34f0b-b18e-4498-8d3e-1bdec4cb355d"", ""path"": ""/delta"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Look"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": ""2D Vector"", ""id"": ""132c4a80-d02d-43c4-bf7b-8e0ff43a44de"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""a4d4ec38-2560-46b0-b57b-d9ea0f35d701"", ""path"": ""/w"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""f1c59ea2-0648-4f49-8cfb-d566be529303"", ""path"": ""/s"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""529b3ae4-cbf4-412c-a783-5bf62c57de72"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""57ddd6bd-cbf7-4cfb-98d3-5b4458a21562"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""b6a61d59-edf3-4759-8791-8967ffa1e187"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""c7bb1d3e-20de-4ff9-96fc-bfc70ca54e20"", ""path"": ""/f"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Interact"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""943ba523-b024-410e-a250-735a5ffdf786"", ""path"": ""/escape"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Pause"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""47af0242-9835-4b1a-82c8-e3fc32489870"", ""path"": ""/tab"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""SwitchWatchMode"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""9e9bf8ec-8b3e-4230-a10c-ae874395711a"", ""path"": ""/e"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Edit"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""1c0b4a38-f715-4171-9f41-95afccb50e0f"", ""path"": ""/c"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Connect"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""86108527-eb72-48d4-99cf-b1135b9b85f1"", ""path"": ""/leftButton"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""SetOutput"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""1bb29430-c526-48c4-92c8-ef5e44639a7c"", ""path"": ""/rightButton"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""SetInput"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""53d79cef-a048-4b85-8078-03fcfeb79182"", ""path"": ""/x"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""CutLine"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // Player m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true); m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true); m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true); m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true); m_Player_Pause = m_Player.FindAction("Pause", throwIfNotFound: true); m_Player_SwitchWatchMode = m_Player.FindAction("SwitchWatchMode", throwIfNotFound: true); m_Player_Edit = m_Player.FindAction("Edit", throwIfNotFound: true); m_Player_Connect = m_Player.FindAction("Connect", throwIfNotFound: true); m_Player_SetOutput = m_Player.FindAction("SetOutput", throwIfNotFound: true); m_Player_SetInput = m_Player.FindAction("SetInput", throwIfNotFound: true); m_Player_CutLine = m_Player.FindAction("CutLine", throwIfNotFound: true); } ~@PlayerInputActions() { UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerInputActions.Player.Disable() has not been called."); } public void Dispose() { UnityEngine.Object.Destroy(asset); } public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } public ReadOnlyArray controlSchemes => asset.controlSchemes; public bool Contains(InputAction action) { return asset.Contains(action); } public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public void Enable() { asset.Enable(); } public void Disable() { asset.Disable(); } public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Player private readonly InputActionMap m_Player; private List m_PlayerActionsCallbackInterfaces = new List(); private readonly InputAction m_Player_Move; private readonly InputAction m_Player_Look; private readonly InputAction m_Player_Jump; private readonly InputAction m_Player_Interact; private readonly InputAction m_Player_Pause; private readonly InputAction m_Player_SwitchWatchMode; private readonly InputAction m_Player_Edit; private readonly InputAction m_Player_Connect; private readonly InputAction m_Player_SetOutput; private readonly InputAction m_Player_SetInput; private readonly InputAction m_Player_CutLine; public struct PlayerActions { private @PlayerInputActions m_Wrapper; public PlayerActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; } public InputAction @Move => m_Wrapper.m_Player_Move; public InputAction @Look => m_Wrapper.m_Player_Look; public InputAction @Jump => m_Wrapper.m_Player_Jump; public InputAction @Interact => m_Wrapper.m_Player_Interact; public InputAction @Pause => m_Wrapper.m_Player_Pause; public InputAction @SwitchWatchMode => m_Wrapper.m_Player_SwitchWatchMode; public InputAction @Edit => m_Wrapper.m_Player_Edit; public InputAction @Connect => m_Wrapper.m_Player_Connect; public InputAction @SetOutput => m_Wrapper.m_Player_SetOutput; public InputAction @SetInput => m_Wrapper.m_Player_SetInput; public InputAction @CutLine => m_Wrapper.m_Player_CutLine; public InputActionMap Get() { return m_Wrapper.m_Player; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } public void AddCallbacks(IPlayerActions instance) { if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Look.started += instance.OnLook; @Look.performed += instance.OnLook; @Look.canceled += instance.OnLook; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Interact.started += instance.OnInteract; @Interact.performed += instance.OnInteract; @Interact.canceled += instance.OnInteract; @Pause.started += instance.OnPause; @Pause.performed += instance.OnPause; @Pause.canceled += instance.OnPause; @SwitchWatchMode.started += instance.OnSwitchWatchMode; @SwitchWatchMode.performed += instance.OnSwitchWatchMode; @SwitchWatchMode.canceled += instance.OnSwitchWatchMode; @Edit.started += instance.OnEdit; @Edit.performed += instance.OnEdit; @Edit.canceled += instance.OnEdit; @Connect.started += instance.OnConnect; @Connect.performed += instance.OnConnect; @Connect.canceled += instance.OnConnect; @SetOutput.started += instance.OnSetOutput; @SetOutput.performed += instance.OnSetOutput; @SetOutput.canceled += instance.OnSetOutput; @SetInput.started += instance.OnSetInput; @SetInput.performed += instance.OnSetInput; @SetInput.canceled += instance.OnSetInput; @CutLine.started += instance.OnCutLine; @CutLine.performed += instance.OnCutLine; @CutLine.canceled += instance.OnCutLine; } private void UnregisterCallbacks(IPlayerActions instance) { @Move.started -= instance.OnMove; @Move.performed -= instance.OnMove; @Move.canceled -= instance.OnMove; @Look.started -= instance.OnLook; @Look.performed -= instance.OnLook; @Look.canceled -= instance.OnLook; @Jump.started -= instance.OnJump; @Jump.performed -= instance.OnJump; @Jump.canceled -= instance.OnJump; @Interact.started -= instance.OnInteract; @Interact.performed -= instance.OnInteract; @Interact.canceled -= instance.OnInteract; @Pause.started -= instance.OnPause; @Pause.performed -= instance.OnPause; @Pause.canceled -= instance.OnPause; @SwitchWatchMode.started -= instance.OnSwitchWatchMode; @SwitchWatchMode.performed -= instance.OnSwitchWatchMode; @SwitchWatchMode.canceled -= instance.OnSwitchWatchMode; @Edit.started -= instance.OnEdit; @Edit.performed -= instance.OnEdit; @Edit.canceled -= instance.OnEdit; @Connect.started -= instance.OnConnect; @Connect.performed -= instance.OnConnect; @Connect.canceled -= instance.OnConnect; @SetOutput.started -= instance.OnSetOutput; @SetOutput.performed -= instance.OnSetOutput; @SetOutput.canceled -= instance.OnSetOutput; @SetInput.started -= instance.OnSetInput; @SetInput.performed -= instance.OnSetInput; @SetInput.canceled -= instance.OnSetInput; @CutLine.started -= instance.OnCutLine; @CutLine.performed -= instance.OnCutLine; @CutLine.canceled -= instance.OnCutLine; } public void RemoveCallbacks(IPlayerActions instance) { if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } public void SetCallbacks(IPlayerActions instance) { foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } public PlayerActions @Player => new PlayerActions(this); public interface IPlayerActions { void OnMove(InputAction.CallbackContext context); void OnLook(InputAction.CallbackContext context); void OnJump(InputAction.CallbackContext context); void OnInteract(InputAction.CallbackContext context); void OnPause(InputAction.CallbackContext context); void OnSwitchWatchMode(InputAction.CallbackContext context); void OnEdit(InputAction.CallbackContext context); void OnConnect(InputAction.CallbackContext context); void OnSetOutput(InputAction.CallbackContext context); void OnSetInput(InputAction.CallbackContext context); void OnCutLine(InputAction.CallbackContext context); } } }