using UnityEngine; namespace Gameplay { [System.Serializable] public class EffectData { public EffectType type; // 效果类型,例如攻击、治疗、抽卡 public int value; // 参数值 public TargetType target; // 可选参数:目标类型("self", "enemy", "all") } public enum TargetType { Self, Enemy, All, None } public enum EffectType { Damage, Heal, } }