using System; using Core; using Script.Gameplay.Input; using UnityEngine; namespace Script.Gameplay.Global { public enum GameState { Boot, // 初始化 MainMenu, // 主菜单 Playing, // 游戏中 Paused, // 暂停 GameOver, // 游戏结束 Victory // 胜利 } public class GameFlowManager : MonoSingleton { public bool IsOpenRestartGameOnCountdownFinish = true; private void Start() { GameCountdownManager.Instance.StartLevelTimer(); GameCountdownManager.Instance.OnFinish.AddListener(() => { if (IsOpenRestartGameOnCountdownFinish) RestartGame(); } ); } public void RestartGame() { GameManager.Instance.ReStartGame(); } } }