//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.11.2 // from Assets/Settings/Input/PlayerInputActions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; namespace Core { public partial class @PlayerInputActions: IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @PlayerInputActions() { asset = InputActionAsset.FromJson(@"{ ""name"": ""PlayerInputActions"", ""maps"": [ { ""name"": ""Player"", ""id"": ""c76c22e9-2e4a-4535-bf00-ee32c0071ec4"", ""actions"": [ { ""name"": ""Move"", ""type"": ""Button"", ""id"": ""cba876cd-5594-42ac-a4b0-2f2ed0f0e120"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Look"", ""type"": ""Value"", ""id"": ""e288a319-23aa-463c-bd94-e6a00eec4e3b"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true } ], ""bindings"": [ { ""name"": """", ""id"": ""dab4d8f6-9492-4327-8944-76f09907ba54"", ""path"": ""/w"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""d7c34f0b-b18e-4498-8d3e-1bdec4cb355d"", ""path"": ""/position"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Look"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // Player m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true); m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true); } ~@PlayerInputActions() { UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerInputActions.Player.Disable() has not been called."); } public void Dispose() { UnityEngine.Object.Destroy(asset); } public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } public ReadOnlyArray controlSchemes => asset.controlSchemes; public bool Contains(InputAction action) { return asset.Contains(action); } public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public void Enable() { asset.Enable(); } public void Disable() { asset.Disable(); } public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Player private readonly InputActionMap m_Player; private List m_PlayerActionsCallbackInterfaces = new List(); private readonly InputAction m_Player_Move; private readonly InputAction m_Player_Look; public struct PlayerActions { private @PlayerInputActions m_Wrapper; public PlayerActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; } public InputAction @Move => m_Wrapper.m_Player_Move; public InputAction @Look => m_Wrapper.m_Player_Look; public InputActionMap Get() { return m_Wrapper.m_Player; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } public void AddCallbacks(IPlayerActions instance) { if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Look.started += instance.OnLook; @Look.performed += instance.OnLook; @Look.canceled += instance.OnLook; } private void UnregisterCallbacks(IPlayerActions instance) { @Move.started -= instance.OnMove; @Move.performed -= instance.OnMove; @Move.canceled -= instance.OnMove; @Look.started -= instance.OnLook; @Look.performed -= instance.OnLook; @Look.canceled -= instance.OnLook; } public void RemoveCallbacks(IPlayerActions instance) { if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } public void SetCallbacks(IPlayerActions instance) { foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } public PlayerActions @Player => new PlayerActions(this); public interface IPlayerActions { void OnMove(InputAction.CallbackContext context); void OnLook(InputAction.CallbackContext context); } } }