using System;
using UnityEngine;
namespace Core
{
///
/// Base class for all UI components.
///
public abstract class UIBase : MonoBehaviour
{
public bool IsOpenOnFirstLoad;
///
/// Called when the UI is shown.
///
public virtual void Show()
{
gameObject.SetActive(true);
}
///
/// Called when the UI is hidden.
///
public virtual void Hide()
{
gameObject.SetActive(false);
}
///
/// Called when the UI is initialized.
///
public virtual void Initialize()
{
// Override in derived classes for initialization logic.
}
}
}