Files
2025TapTapGameJam/Assets/Script/Gameplay/Connect/ConnectionLine.cs

78 lines
2.2 KiB
C#

using System;
using UnityEngine;
namespace Script.Gameplay.Connect
{
// 只负责在场景中绘制连接线,并处理信号传递
public class ConnectionLine : MonoBehaviour
{
[SerializeField] private MonoBehaviour monoPointA;
[SerializeField] private MonoBehaviour monoPointB;
private IConnectable _pointA;
private IConnectable _pointB;
private LineRenderer line;
private void Awake()
{
_pointA = monoPointA as IConnectable;
_pointB = monoPointB as IConnectable;
line = GetComponent<LineRenderer>();
SetLineRendererPositions();
}
public void SetConnectable(IConnectable pointA, IConnectable pointB)
{
if(pointA == null || pointB == null)
{
Debug.Log("ConnectionLine requires two valid IConnectable points.");
return;
}
if (pointA == pointB)
{
Debug.Log("ConnectionLine cannot connect the same point.");
return;
}
_pointA = pointA;
_pointB = pointB;
pointA.ConnectionLines.Add(this);
pointB.ConnectionLines.Add(this);
SetLineRendererPositions();
}
private void SetLineRendererPositions()
{
if (_pointA != null && _pointB != null)
{
line.SetPositions(new Vector3[]
{
_pointA.GetPosition(),
_pointB.GetPosition()
});
}
}
public void SignalActive(bool active, GameObject sender)
{
if (_pointA != null && _pointB != null)
{
if (sender == _pointA.GetGameObject())
{
_pointB.SignalActive(active, sender);
}
else if (sender == _pointB.GetGameObject())
{
_pointA.SignalActive(active, sender);
}
}
}
private void OnDestroy()
{
_pointA.ConnectionLines.Remove(this);
_pointB.ConnectionLines.Remove(this);
}
}
}