Files
2025TapTapGameJam/Assets/Script/Gameplay/Facility/ColliderEditableController.cs

45 lines
1.2 KiB
C#

using UnityEngine;
using Script.Gameplay.Interface;
namespace Script.Gameplay.Facility
{
[RequireComponent(typeof(Collider))]
public class ColliderEditableController : MonoBehaviour, IEditableComponent
{
[SerializeField] private bool isActive = true;
public bool IsActive
{
get => isActive;
set
{
isActive = value;
// 具体被编辑的逻辑:开启或关闭碰撞体
if (_collider != null)
_collider.enabled = isActive;
}
}
public string ComponentName { get; set; } = "Collider";
public LockLevel LockLevel { get; } = LockLevel.Red;
private Collider _collider;
private void Awake()
{
_collider = GetComponent<Collider>();
// 应用序列化的初始状态
_collider.enabled = isActive;
}
#if UNITY_EDITOR
private void OnValidate()
{
// 在编辑器中即时生效
_collider = _collider == null ? GetComponent<Collider>() : _collider;
if (_collider != null)
_collider.enabled = isActive;
}
#endif
}
}