Files
2025TapTapGameJam/Assets/Script/Gameplay/Card/CardBook/CardBookData.cs
2025-10-15 21:31:13 +08:00

12 lines
301 B
C#

using UnityEngine;
namespace Gameplay
{
[CreateAssetMenu(fileName = "CardBookData", menuName = "ScriptableObject/CardBookData", order = 1)]
public class CardBookData : ScriptableObject
{
public int SlotCount;
public int SpareCount;
public int MaxLoopCount;
}
}