Files
2025TapTapGameJam/Assets/Script/Gameplay/UI/EditableComponentViewer.cs

20 lines
416 B
C#

using Core;
using UnityEngine;
using UnityEngine;
namespace UI
{
public class EditableComponentViewer : MonoBehaviour
{
public Component component;
public bool IsOpen;
public void SetComponent()
{
if (component != null)
{
IsOpen = !IsOpen;
component.gameObject.SetActive(IsOpen);
}
}
}
}