Files
2025TapTapGameJam/Assets/Script/UI/FacilityComponentEditViewer.cs

20 lines
412 B
C#

using Core;
using UnityEngine;
using UnityEngine;
namespace UI
{
public class FacilityComponentEditViewer : MonoBehaviour
{
public Component component;
public bool IsOpen;
public void SetComponent()
{
if (component != null)
{
IsOpen = !IsOpen;
component.gameObject.SetActive(IsOpen);
}
}
}
}