16 lines
464 B
C#
16 lines
464 B
C#
using UnityEngine;
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namespace Core
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{
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public interface IInputManager
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{
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public Vector2 Move { get; }
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public Vector2 Look { get; }
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public bool JumpPressed { get; }
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public bool PausePressed { get; }
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public bool InteractPressed { get; }
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public void SetCursorState(bool visible, CursorLockMode lockMode);
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public void SetInputForLook(bool enabled);
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public void SetInputForMove(bool enabled);
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}
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} |