Files
2025TapTapGameJam/Assets/Script/Gameplay/Player/PlayerEditController.cs

110 lines
3.7 KiB
C#

using Core;
using UnityEngine;
using Script.Gameplay.Interface;
using Script.Gameplay.Input;
using System;
using Script.Gameplay.Global;
namespace Script.Gameplay.Player
{
public class PlayerEditController : MonoBehaviour
{
[SerializeField] private FirstPersonRaycaster raycaster; // 新增:第一人称射线检测器
public bool IsEnableEditing = true; // 是否启用编辑功能
private bool isEditing = false; // 当前是否处于编辑状态
public event Action<GameObject> OnBeginEditTarget;
public event Action<GameObject> OnEndEditTarget;
private GameObject currentTarget; // 射线命中的当前可编辑对象(用于按键交互)
private GameObject previousGazedTarget; // 上一次注视的对象(用于注视进入/离开事件)
private InputManager inputManager;
private TimePauseManager timePauseManager;
void Start()
{
inputManager = InputManager.Instance;
inputManager.Input.Player.Edit.performed += context => EditTarget();
timePauseManager = TimePauseManager.Instance;
if (raycaster == null)
raycaster = GetComponent<FirstPersonRaycaster>() ?? GetComponentInChildren<FirstPersonRaycaster>();
if (raycaster == null)
raycaster = FindObjectOfType<FirstPersonRaycaster>();
if (raycaster == null)
Debug.LogWarning("FirstPersonRaycaster not found! Please assign or add it to the player.");
ControllerLocator.Instance.Register(this);
}
void Update()
{
DetectInteractable();
}
void DetectInteractable()
{
if (raycaster == null) return;
GameObject lookAtObj = raycaster.CurrentLookAtObject;
if(lookAtObj == null) return;
GameObject hitEditable = null;
if (lookAtObj.GetComponent<IEditableComponent>() != null)
{
hitEditable = lookAtObj;
}
// 如果命中对象与之前注视的不一样,触发进入/离开事件
if (hitEditable != previousGazedTarget)
{
if (previousGazedTarget != null)
{
// previousGazedTarget.OnGazeExit(this);
}
if (hitEditable != null)
{
// hitEditable.OnGazeEnter(this);
}
previousGazedTarget = hitEditable;
}
currentTarget = hitEditable;
}
private void EditTarget()
{
if (isEditing)
{
isEditing = false;
OnEndEditTarget?.Invoke(currentTarget);
inputManager.SetCursorState(false, CursorLockMode.Locked);
inputManager.SetInputForLook(true);
inputManager.SetInputForMove(true);
if (timePauseManager != null)
{
timePauseManager.SetPaused(false);
}
}
else
{
if (currentTarget == null) return;
if (!IsEnableEditing) return;
isEditing = true;
OnBeginEditTarget?.Invoke(currentTarget);
inputManager.SetCursorState(true, CursorLockMode.Confined);
inputManager.SetInputForLook(false);
inputManager.SetInputForMove(false);
if (timePauseManager != null)
{
timePauseManager.SetPaused(true);
}
}
}
void OnDrawGizmos()
{
// 交由 FirstPersonRaycaster 绘制射线
}
}
}