33 lines
881 B
C#
33 lines
881 B
C#
using UnityEngine;
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namespace Card
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{
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public static class EffectHandler
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{
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public static void Execute(EffectData effect, CardContext context)
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{
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switch (effect.type)
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{
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case EffectType.Damage:
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context.Target.TakeDamage(effect.value);
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break;
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case EffectType.Heal:
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context.Target.Heal(effect.value);
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break;
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case EffectType.DrawCard:
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context.Player.Draw(effect.value);
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break;
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case EffectType.AddBuff:
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//TODO:context.Target.AddBuff(effect.value);
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break;
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default:
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Debug.LogWarning($"未知效果类型: {effect.type}");
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break;
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}
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}
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}
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} |