71 lines
1.7 KiB
C#
71 lines
1.7 KiB
C#
using System;
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using UnityEngine;
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namespace Script.Gameplay.Connect
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{
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// 只负责在场景中绘制连接线,并处理信号传递
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public class ConnectionLine : MonoBehaviour
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{
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[SerializeField] private MonoBehaviour monoSource;
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[SerializeField] private MonoBehaviour monoTarget;
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private IConnectable _output;
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private IConnectable _input;
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private LineRenderer line;
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private void Awake()
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{
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_output = monoSource as IConnectable;
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_input = monoTarget as IConnectable;
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line = GetComponent<LineRenderer>();
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if (_output != null && _input != null)
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{
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SetConnectable(_output, _input);
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}
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}
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public void SetConnectable(IConnectable output, IConnectable input)
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{
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_output = output;
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_input = input;
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_output.IsConnectedOutput = true;
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_input.IsConnectedInput = true;
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line.SetPositions(new Vector3[]
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{
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_output.GetPosition(),
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_input.GetPosition()
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});
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}
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public void ReceiveSignal(bool active)
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{
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SendSignal(active);
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}
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private void SendSignal(bool active)
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{
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_input.ReceiveSignal(active,this.gameObject);
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}
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public void DeleteConnection()
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{
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Destroy(this.gameObject);
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}
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private void OnDestroy()
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{
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if (_output != null)
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{
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_output.IsConnectedOutput = false;
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}
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if (_input != null)
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{
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_input.IsConnectedInput = false;
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}
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}
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}
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} |