Files
2025TapTapGameJam/Assets/Script/Gameplay/Connect/ConnectionLineManager.cs

25 lines
868 B
C#

using UnityEngine;
using System.Collections.Generic;
using Core;
namespace Script.Gameplay.Connect
{
public class ConnectionLineManager : MonoSingleton<ConnectionLineManager>
{
[SerializeField] private GameObject linePrefab;
public List<ConnectionLine> connectionLines = new List<ConnectionLine>();
public ConnectionLine GenerateConnectionLine(IConnectable source, IConnectable target)
{
GameObject lineObject = Instantiate(linePrefab, this.transform);
ConnectionLine connectionLine = lineObject.GetComponent<ConnectionLine>();
if (connectionLine != null)
{
connectionLine.SetConnectable(source, target);
connectionLines.Add(connectionLine);
return connectionLine;
}
return null;
}
}
}