25 lines
868 B
C#
25 lines
868 B
C#
using UnityEngine;
|
|
using System.Collections.Generic;
|
|
using Core;
|
|
|
|
namespace Script.Gameplay.Connect
|
|
{
|
|
public class ConnectionLineManager : MonoSingleton<ConnectionLineManager>
|
|
{
|
|
[SerializeField] private GameObject linePrefab;
|
|
public List<ConnectionLine> connectionLines = new List<ConnectionLine>();
|
|
|
|
public ConnectionLine GenerateConnectionLine(IConnectable source, IConnectable target)
|
|
{
|
|
GameObject lineObject = Instantiate(linePrefab, this.transform);
|
|
ConnectionLine connectionLine = lineObject.GetComponent<ConnectionLine>();
|
|
if (connectionLine != null)
|
|
{
|
|
connectionLine.SetConnectable(source, target);
|
|
connectionLines.Add(connectionLine);
|
|
return connectionLine;
|
|
}
|
|
return null;
|
|
}
|
|
}
|
|
} |