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xgan
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2025-10-13
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xgan
pushed to
master
at
xgan/2025TapTapGameJam
2025-10-20 11:02:16 +08:00
bb2c5aa436
feat(Connect): 实现在场景中提前布置连线,游戏开始后自动连接的功能
xgan
pushed to
master
at
xgan/2025TapTapGameJam
2025-10-20 10:42:37 +08:00
ec905d2a27
feat(Connect Distance): 添加了玩家最大可连接距离的逻辑
xgan
pushed to
master
at
xgan/2025TapTapGameJam
2025-10-20 10:33:05 +08:00
2b4a7af1e1
feat(CutLine): 实现切除连接线的逻辑
5dd9760a20
chore(Script.Gameplay.Player): 修改名称空间Gameplay.Player -> Script.Gameplay.Player
Compare 2 commits »
xgan
pushed to
master
at
xgan/2025TapTapGameJam
2025-10-20 10:01:45 +08:00
3593a9f0e8
feat(Lever):实现拉杆
bb16550a0f
feat(PressurePlate):实现压力板
6edc9fa3fd
chore(StartFromCore):添加从Core开启的编辑器快捷方法
7c826ceba4
feat(Button): 实现按钮预制体,测试倒计时功能,添加从测试开始的按钮
fc91a61930
fix(): 修复Rigidbody无法正常下落的BUG
Compare 5 commits »
xgan
pushed to
master
at
xgan/2025TapTapGameJam
2025-10-20 09:02:21 +08:00
06b253da24
chore(): 修改了Gameplay接口的名称空间,添加Test场景专门摆放展示预制体的功能
xgan
pushed to
master
at
xgan/2025TapTapGameJam
2025-10-19 19:42:59 +08:00
bc6e0277f8
fix(UI): 修复当UIBase的IsOpenOnFirstLoad为false的时候,会导致组件的Awake无法触发的BUG
xgan
pushed to
master
at
xgan/2025TapTapGameJam
2025-10-19 19:39:00 +08:00
f3d73ab65a
feat(Connect): 完成连线基本玩法,
e14e8925de
fix(): 修复字符集缺少_, 修复TimePauseManager的警告问题
0eb5cbf784
fix(DoorInteract):
462a3b5850
refactor(): 使用第一人称射线检测来替换掉 可交互和可编辑种重合的部分
b709d1219f
chore():整理了一下文件夹和玩家的血量逻辑
Compare 5 commits »
xgan
pushed to
master
at
xgan/2025TapTapGameJam
2025-10-18 11:56:52 +08:00
ab403fac4b
feat(Rigidbody Collider): 实现可编辑的Rigidbody 和 Collider
xgan
pushed to
master
at
xgan/2025TapTapGameJam
2025-10-18 11:42:29 +08:00
0716cbc0f7
fix(Door): 修复了交互开关无法正常运行的BUG
xgan
pushed to
master
at
xgan/2025TapTapGameJam
2025-10-18 11:09:51 +08:00
30574160f9
feat(font): 添加中文字体
xgan
pushed to
master
at
xgan/2025TapTapGameJam
2025-10-18 11:00:10 +08:00
b4f229d29e
feat(): 实现EditComponent的UI基础,引入TextMeshPro,添加了在Inside状态下不能互动物体的逻辑控制
xgan
pushed to
master
at
xgan/2025TapTapGameJam
2025-10-18 10:06:16 +08:00
2614dab342
feat(TimeCountDown): 实现倒计时功能
48d872b4b9
feat(Time & Mode): 给模式切换添加上时间暂停相关逻辑
Compare 2 commits »
xgan
pushed to
master
at
xgan/2025TapTapGameJam
2025-10-18 09:20:42 +08:00
a86107b79d
refactor(WatchMode): 将鼠标逻辑修改移动到PlayerWatchModeController当中
da7ba72698
feat(TimePause):时间暂停管理器
Compare 2 commits »
xgan
pushed to
master
at
xgan/2025TapTapGameJam
2025-10-18 09:00:46 +08:00
0be7ccceba
chore():冗余2
e545fa41ca
chore(): 删除所有冗余的代码和资源
345930843d
feat():完成3种模式的基本运行框架
Compare 3 commits »
xgan
pushed to
master
at
xgan/2025TapTapGameJam
2025-10-17 15:19:52 +08:00
3d03c59dc3
feat():大改前的提交,这个版本保存了所有冗余的代码
668bfe12eb
feat(): 大量更新
546f08c53a
feat(PlayerCamera):完成玩家的第一人称相机
9536e1b1c8
feat(Card): 卡牌基本框架,尚未测试
eba8d5792d
feat(init): 搭建初始的项目框架
Compare 5 commits »
xgan
pushed to
master
at
xgan/2025TapTapGameJam
2025-10-13 16:48:36 +08:00
3cf503bfa6
init():初始化仓库提交,包括gitignore
xgan
created branch
master
in
xgan/2025TapTapGameJam
2025-10-13 16:48:36 +08:00
xgan
created repository
xgan/2025TapTapGameJam
2025-10-13 16:40:32 +08:00